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lifeanddeath




Posts : 14
Join date : 2010-05-28

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PostSubject: r33ggew3ge3gwg2   r33ggew3ge3gwg2 Icon_minitimeSun Nov 07, 2010 5:35 pm

Special characteristics

What are special characteristics?
Special characteristics are characteristics that give your character traits or abilities that go beyond the norm to allow your character special traits and even abilities. These characteristics are based around one's history and a character's clan/bloodline. These characteristics allow for unique abilities and small quirks. These characteristics can affect your Battle RPs, or even your Social RPs, or most commonly both.

Special characteristics are divided between the three main abilities of being a ninja: skill, physical, and mental. These bases are the three main parts of what makes a ninja themselves and makes up their capabilities to fight.

    Skill based: These Special Characteristics are abilities/skills which narrow into your specialties and your abilities to utilize jutsu's and even gives you greater skill and mastery of many different abilities.

    Physical based: Physical aspects of your character such as enhanced speed, strength, dexterity, or regeneration, which other characters may not have.

    Mental based: Mental aspects of your character which may include intelligence, stupidity, questionably sanity, and photographic memory, which other character's may not have.
How does one get special characteristics?
Special characteristics can be made with your character however you are limited to a certain starting amount. You are also allowed to train for special characteristics IC. [See one of the next few post's for this part]

How many special characteristics can we have?

Ninja Rank Max
E-rank 1 special characteristics
D-rank 4 special characteristics
C-rank 6 special characteristics
B-rank9 Special charactertistcs
A-rank 12 Special Characteristics
S-rank15 special characteristics

Your maximum starting amounts

Ninja Rank Max starting
E-rank 0 special characteristics
D-rank 2 special characteristics
C-rank 3 special characteristics
B-rank4 Special charactertistcs
A-rank 6 Special Characteristics
S-rank7 special characteristics

What your character rank is allowed

  • E-rank ninjas can utilize up to D-rank specialties with one D-rank specialty. You may not start with your D-rank Specialty.

  • D-rank ninjas can utilize up to C-rank specialties with one C-rank specialty and the others being D-rank or below. You may not start with your C-rank Specialty.

  • C-rank ninjas can utilize up to B-rank specialties with one B-rank specialty and the others being C-rank or below. You may not start with your B-rank Specialty.

  • B-rank ninjas can utilize up to A-rank specialties with two A-rank specialty and the others being B-rank or below. You may only start with one A-rank specialty.

  • A-rank ninjas can utilize up to S-rank specialties with up to one S-rank specialty and the others being A-rank or below. You may not start with a S-rank specialty.

  • S-rank ninjas can utilize all ranked specialties with three s-rank specialties and the others being A-rank or below. You may start with one S-rank specialty.


Training special characteristics


Now you may wonder if we have a starting maximum for our special characteristic then how do we get the full maximum amount? This is simple, its just like training for jutsu. One will do the training that would classify for one to achieve the special characteristic In Character and if it is good enough one will then be able to get that characteristic.

Trainable:
Ninja Rank What you can train
E-rank Up to D-rank characteristics & below
D-rank Up to C-rank characteristics & below
C-rank Up to B-rank characteristics & below
B-rankUp to A-rank characteristics & below
A-rankUp to S-rank characteristics & below
S-rankUp to S-rank characteristics & below
Training Amounts:
  • E-rank ~ 150 Words
  • D-rank ~ 250 Words
  • C-rank ~ 300 Words
  • B-rank ~ 500 Words
  • A-rank ~ 700 Words
  • S-rank ~ 950 Words



Custom SC template

Name: The name of your special characteristic.
Rank: The rank of you characteristic (may not apply).
Type: One of the three types above: Skill, Physical, or Mental.
Description: A suitable description of your characteristic. Include strengths, weaknesses and three levels. 1. A lower level. 2. a middle level 3 A higher level given to your character if applicable. The exception to the rules are suppplementary types of special characteristics (such as blindness) which enhances other special characteristics. These types of special characteristics are the only things that are exception to the rule. If you have questions contact a moderator
Open: Yes or No (allow the staff to put it on the list of SCs for anyone to use).

Code:
[b][u]Name:[/b][/u]
[b][u]Rank:[/b][/u]
[b][u]Type:[/b][/u]
[b][u]Description:[/b][/u]
[b][u]Open:[/b][/u]
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lifeanddeath




Posts : 14
Join date : 2010-05-28

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PostSubject: Re: r33ggew3ge3gwg2   r33ggew3ge3gwg2 Icon_minitimeSun Nov 07, 2010 5:35 pm

Skill Based


Doujutsu:
Rank: A
This skill allows the person to be proficient with their doujutsu and use it to it's fullest ability. Characters like these would be Sasuke, Danzo and Neji. Characters not like this would be Obito Uchiha and Hinata.This is reserved unless you have some sort of eye technique.

Level One Doujutsu: You understand the basics of your kekkei genkai. The needless amount of discipline, training and focus are well on their way towards the advancement. You are able to do D-rank, C-rank and a probable B-rank, which would be your trump card . You still make mistakes and that's all. You may have some D-rank and C-rank but you lack a bit of control on it and are starting to see through the mistakes

Level Two Doujutsu: The advancement of your knowledge with your dojutsu allows you to access more possibilities with your kekkei genkai. Your skill are not as limited and you can perform more techniques reaching up to A-rank as a trump card. The control with other doujutsu related techniques are less restrictive

Level Three Doujutsu: You have a complete mastery over the doujutsu, all levels of jutsus are unlocked and you have the abilities to train and perform them. Chakra control with your dojutsu based is very well controlled

Chakra Control:
Rank: C
These users have excellent chakra control, which means they waste little chakra in battle. People with excellent chakra control usually have average or below average chakra. Since the amount of chakra is smaller, it is easier to master control over it. People with this skill are like, Itachi, Kakakshi and Orochimaru.

Basic Control: You have a understanding about the amount of chakra you put out but being a beginner, you have basic knowledge on the matter at hand. You're able a put forth little effort with basic techniques and a few C rank techniques.

Advanced Control: You have understanding about the amount of chakra you place into your techniques. Techniques that require little to almost no focus, you have control over techniques from A-rank rank and below. The lower the technique, the better you save on chakra.

Master Control: You have a complete understanding on chakra, able to perform techniques with little to no fatigue. Your range can reach from S-rank techniques and bellow, the lower the technique the more control you have over it.


Elemental:
This skill gives the user excellent elemental control and a wide variety of uses for the element. Most people with this skill can master an element of their choice and will use it like none other. People with this skill are, Kakuzu, Nidaime Hokage and Asuma.

The Basic Elemental: After finding out your element, you are starting to get a hold off it and are well are your way to exceeding to higher degrees. You have the basic understanding and you have somewhat control over your element. With this, C-rank techniques that are under your dominant element, you have better control over. Your second element (if obtained) is about at C-rank as well but you dont have many techniques as your dominant

The Advanced Elemental: Your elemental control has greatly improve. You have the skills and knowledge to control your dominant element, as if you are one with it. If you have a second element, you have knowledge upon that as well, giving you a chance to learn techniques that are B-rank and lower. Your dominant element gives you a chance to learn and have better control with techniques that are A-rank and lower. (With Mod Discretion) you have a chance to learn a third element ranging techniques that are C-rank and below and not that many

The Master Elemental: Your element control has vastly been mastered. Your dominant element and your second element have been completely mastered that you are able to perform S-rank techniques and below for your dominant and A-rank techniques and below for your second. Your Third element (If obtain) you are able to learn techniques that are B-rank and lower

Summoning:

A little summoner: You have made a contract with an creature and because you have basic understand of your creature, you are able to summon most basic creatures at first. Your C-rank creatures followed by a B-rank creature. Without chakra control, it's alot harder to summon a B-rank creature.

A practiced summoner: You're more familar with your summonings, be able to summon B-rank creatures and bellow and your occasional A-rank summoning (Without chakra control, creatures up in rank are a bit more difficult). You're able to do jutsus called Collaboration jutsus, meaning you and summoning are able to perform techniques together to create powerful attacks

A summoning master: You understand your creatures entirely well where they have more respect now then when you first started. You are able to summon those S-rank creatures that will come to your aide (Chakra control can cause some difficulty). Your collaboration techniques have increased in number and you are able to perform very powerful attacks

Tracking/Senses:
This skill gives the user a good ability with his senses, being able to track opponents from a distance without them knowing, no matter the ranking the person is most of the time. They have high senses and are able to effectively use their abilities to keep their senses tuned on an opponent. These are your stealth-type characters. The prerequisites for the senses skill is Chakra Control. If you can just track and are not in tune with your senses then there is no prerequisite.

1. A beginning tracker/sensor: Your deduction skills on following opponents are beginning. Being able to see footprints, see some grass being moved and branches being broken are the obvious signs but you'll be able to cover it faster than most. You can hear things a bit sharply, your eyes are a bit keen and you are aware most of the time.

2. A advanced tracker/sensor: Your deduction skills are becoming better, seeing little more detail with tracking, being able to understand how your target is moving and where he/she might end up. All your senses are heighten to a high extent, being able to know how to avoid a tracker following you carefully and being able to think what might be the next move

3. A master tracker/sensor: Your deduction skills are near flawless, being able to see detail to a minute degree. You are able to track those who are also skilled in the tracking field with little to no problem. Your senses are extreme keen, minute as said before and you are able to

Chakra Sensor:
This skill gives the user the ability to sense chakra to a more advanced degree than the average ninja. Those with this characteristic have increased chakra awareness and are to be able to feel chakra and sense how strong or weak it is and most notably to determine the source and direction of which the charka is coming from. Chakra control is a prerequiste for this

1. A beginning sensor: You have the basic controls of chakra down and you are starting to get the basic feel around with chakra around you. You can pinpoint very few things down, you wouldn't be able to determine what type of chakra (if it is different), how far it is (You can get a general estimation) and how strong the opponent is.

2. The advanced sensor: Your control over chakra is getting better and better and you are understanding chakra around you even better. Your skills have allowed you to get a estimation of how far a target is, what type of chakra and a tad bit on how strong they are. You're also able to hide your chakra from other sensors.

3. A master sensor: Your control over chakra has been complete, you have reach the nirvana and you're skill has been able to determine how exactly far an target is, what type of chakra, how powerful the oppponent is, the rate at which they are moving towards yourself. Not only that but you are able to sense other sensors who are hiding (with master sensors, it equals out) and you are able to hide away from other sensors as well.

Code:
[b][u]Doujutsu:[/b][/u]
[i]Rank: A[/i]
This skill allows the person to be proficient with their doujutsu and use it to it's fullest ability. Characters like these would be Sasuke, Danzo and Neji. Characters not like this would be Obito Uchiha and Hinata.This is reserved unless you have some sort of eye technique.

Level One Doujutsu: You understand the basics of your kekkei genkai. The needless amount of discipline, training and focus are well on their way towards the advancement. You are able to do  D-rank, C-rank and a probable B-rank, which would be your trump card . You still make mistakes and that's all. You may have some D-rank and C-rank but you lack a bit of control on it and are starting to see through the mistakes

Level Two Doujutsu: The advancement of your knowledge with your dojutsu allows you to access more possibilities with your kekkei genkai. Your skill are not as limited and you can perform more techniques reaching up to A-rank as a trump card. The control with other doujutsu related techniques are less restrictive

Level Three Doujutsu: You have a complete mastery over the doujutsu, all levels of jutsus are unlocked and you have the abilities to train and perform them. Chakra control with your dojutsu based is very well controlled

[b][u]Chakra Control:[/b][/u]
[i]Rank: C[/i]
These users have excellent chakra control, which means they waste little chakra in battle. People with excellent chakra control usually have average or below average chakra. Since the amount of chakra is smaller, it is easier to master control over it. People with this skill are like, Itachi, Kakakshi and Orochimaru.

Basic Control: You have a understanding about the amount of chakra you put out but being a beginner, you have basic knowledge on the matter at hand. You're able a put forth little effort with basic techniques and a few C rank techniques.

Advanced Control: You have understanding about the amount of chakra you place into your techniques. Techniques that require little to almost no focus, you have control over techniques from A-rank rank and below. The lower the technique, the better you save on chakra.

Master Control: You have a complete understanding on chakra, able to perform techniques with little to no fatigue. Your range can reach from S-rank techniques and bellow, the lower the technique the more control you have over it.


[b][u]Elemental:[/b][/u]
This skill gives the user excellent elemental control and a wide variety of uses for the element. Most people with this skill can master an element of their choice and will use it like none other. People with this skill are, Kakuzu, Nidaime Hokage and Asuma.

The Basic Elemental: After finding out your element, you are starting to get a hold off it and are well are your way to exceeding to higher degrees. You have the basic understanding and you have somewhat control over your element. With this, C-rank techniques that are under your dominant element, you have better control over. Your second element (if obtained) is about at C-rank as well but you dont have many techniques as your dominant

The Advanced Elemental: Your elemental control has greatly improve. You have the skills and knowledge to control your dominant element, as if you are one with it. If you have a second element, you have knowledge upon that as well, giving you a chance to learn techniques that are B-rank and lower. Your dominant element gives you a chance to learn and have better control with techniques that are A-rank and lower. (With Mod Discretion) you have a chance to learn a third element ranging techniques that are C-rank and below and not that many

The Master Elemental: Your element control has vastly been mastered. Your dominant element and your second element have been completely mastered that you are able to perform S-rank techniques and below for your dominant and A-rank techniques and below for your second. Your Third element (If obtain) you are able to learn techniques that are B-rank and lower

[u][b]Summoning:[/b][/u]

A little summoner: You have made a contract with an creature and because you have basic understand of your creature, you are able to summon most basic creatures at first. Your C-rank creatures followed by a B-rank creature. Without chakra control, it's alot harder to summon a B-rank creature.

A practiced summoner: You're more familar with your summonings, be able to summon B-rank creatures and bellow and your occasional A-rank summoning (Without chakra control, creatures up in rank are a bit more difficult). You're able to do jutsus called Collaboration jutsus, meaning you and summoning are able to perform techniques together to create powerful attacks

A summoning master: You understand your creatures entirely well where they have more respect now then when you first started. You are able to summon those S-rank creatures that will come to your aide (Chakra control can cause some difficulty). Your collaboration techniques have increased in number and you are able to perform very powerful attacks

[u][b]Tracking/Senses:[/u][/b]
 This skill gives the user a good ability with his senses, being able to track opponents from a distance without them knowing, no matter the ranking the person is most of the time. They have high senses and are able to effectively use their abilities to keep their senses tuned on an opponent. These are your stealth-type characters. The prerequisites for the senses skill is Chakra Control. If you can just track and are not in tune with your senses then there is no prerequisite.

1. A beginning tracker/sensor: Your deduction skills on following opponents are beginning. Being able to see footprints, see some grass being moved and branches being broken are the obvious signs but you'll be able to cover it faster than most. You can hear things a bit sharply, your eyes are a bit keen and you are aware most of the time.

2. A advanced tracker/sensor: Your deduction skills are becoming better, seeing little more detail with tracking, being able to understand how your target is moving and where he/she might end up. All your senses are heighten to a high extent, being able to know how to avoid a tracker following you carefully and being able to think what might be the next move

3. A master tracker/sensor: Your deduction skills are near flawless, being able to see detail to a minute degree. You are able to track those who are also skilled in the tracking field with little to no problem. Your senses are extreme keen, minute as said before and you are able to

[b][u]Chakra Sensor:[/b][/u]
This skill gives the user the ability to sense chakra to a more advanced degree than the average ninja. Those with this characteristic  have increased chakra awareness  and are to be able to feel chakra and sense how strong or weak it is and most notably to determine the source and direction of which the charka is coming from. Chakra control is a prerequiste for this

1. A beginning sensor: You have the basic controls of chakra down and you are starting to get the basic feel around with chakra around you. You can pinpoint very few things down, you wouldn't be able to determine what type of chakra (if it is different), how far it is (You can get a general estimation) and how strong the opponent is.

2. The advanced sensor: Your control over chakra is getting better and better and you are understanding chakra around you even better. Your skills have allowed you to get a estimation of how far a target is, what type of chakra and a tad bit on how strong they are. You're also able to hide your chakra from other sensors.

3. A master sensor: Your control over chakra has been complete, you have reach the nirvana and you're skill has been able to determine how exactly far an target is, what type of chakra, how powerful the oppponent is, the rate at which they are moving towards yourself. Not only that but you are able to sense other sensors who are hiding (with master sensors, it equals out) and you are able to hide away from other sensors as well.
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Caranore
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Caranore


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Join date : 2009-09-20

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PostSubject: Re: r33ggew3ge3gwg2   r33ggew3ge3gwg2 Icon_minitimeSun Nov 07, 2010 5:56 pm

God Speed:
Description. Due to the alteration of the brain, there is very high impulse time, meaning his brain processes the information and sends it to the muscles so quickly that they can move not even a a second after they sees something. (Vigorous trait or abilities of Kekkei Genkai related only)

1. Superhuman Reaction: The reaction of this character has just begun and because you are starting to see patterns with peoples movements, you are able to process and move at 1/5 of a second. You are still susceptible to rips and tears to the body if the body is weak however

2. Demi-God Reaction: The reaction of this character are advancing well and seeing that have improved in brain function and in movement that you are able to process the information and move 1/10 a second faster than everyone else. There is less of an physical effect if the body is weak

3. God Reaction: The reaction of this character has been mastered, being able to move fluidly and function will under a good amount of stress. This character is able to process information 1/20th faster than most. The wear and tear of the body is still liable but your body is condition so the chances are slim.

Mental Comprehension
Description: This character has increased mental capacity, being able to utilize the entirety of their brain. This allows for near instantaneous processing of information, along with complete and total recall of all information, much like a photographic memory

1. A mental laptop: You're able to prcess information well and fine but you can only hold on to long term information for a short while. It's not that you cannot learn more, your mind has to yet to condition itself to learn more and more information. You are able to grasp information and hold onto it, but you're not able to learn too much otherwise you'll begin to lose it.

2. A mental computer: You're able to process more and more information followed by quickly adjusting to it swiftly. You're able to obtain twice as much information as you could without any hassle but any more would certainly put your brain into overload. You have an understanding about this limit so you try not to go overboard.

3.A mental supercomputer: Your processing ability is almot par to none and is rare to achieve. Your ablity to quickly adjust followed by processing more information right after the adjustment is something natural to you. You are able to hold five times the amount of information are and you understand that you have a limit so you know not to go too far with processing.


High Pulse Rate
Description: This allows the character to keep their muscles more soaked with constant blood and oxygen allowing them to work at peak efficiency for longer periods of times essentially prolonging their muscles endurance and keep them from getting tired as fast.

1. Mild Energy: The amount of energy you are able to pertain is about three post longer than most characters. Not only do you have more energy with endurance, you are able to last longer in fights and training meaning your taijutsu type training are lowered by 100 words

2. Long Lasting Energy: The amount of energy that you are able to hold and not feel exhausted are that of five post longer than most in the most intense of fights and training. Your muscles have got the hang of the endurance and you are beginning to hold your own in fights. Taijutsu type of training word count decreases by 300 words

3. Near-limitless Energy: The amount of energy almost seems, as stated, 'near-limitless' not feeling the ways of exhaustion and being able to hold your own seven post more than the average shinobi and you're muscles are way use to the amount of blood you draw to your muscles making taijutsu training much the easier. You're taijutsu type of training word count decreases by 500 words

High Metabolism
Description: This character has a high metabolism. This allows the character to eat large amounts of food and make a hasty recovery after being in the hospital or being worn out from a mission. However, they also have a large appetite and spend more money on food. They are normally always seen eating.

1. A small recovery: You're able to recover a tad bit faster by about three days or so after injury or through a long workout with minor soreness after

2. A large recovery: You're able to recover a faster than most shinobi, about one or two days, your recovery is almost seems like you weren't injured thought it's obviously visible. You don't have much in the area and you're able to recover your chakra just as quick as well

3. A mircale recovery: You have stupendous recovery, your cells seems to go to mitosis alot faster than a normal shinobi and you feel better and fine the next day. Your chakra has healed up significantly after you ate more than some can even put down in a few days and you still remain slim and what not. Quite a miracle



High Speed
Description: This trait does not only account for attack speed with swords as well. Is trait is more along the lines of enhancing your movements and weapon movements with little to no struggle.

1. Just Beginning Speed: With just the beginning steps, you're becoming more aware of your inner surroundings, your body move with swiftness. With the Taijutsu and Kenjutsu, your attack speed increases slightly giving you some edge in fights

2. Watch the hands: It almost seems like your hands and feet are over there and then over there, it's very hard to see your movements and without a proper doujutsu, it'll be fairly difficult for your opponents to block you constantly

3. Too many arms: It seems you have so many arms and legs because you move them so fast and so ridiculous. Doujutsu opponents have a very hard time looking at your arm and leg movements and it just seems you're moving your arms and legs like a blur


Muscle fiber alterations.
Description: The person with this characteristic has had there muscle fibers altered and this allows them to have increased speed and strength. They are usually faster than any member of there own rank and can match up to someone of a rank higher than them. (Supplementary towards Kekkei Genkai type Body Modification)


Insomnia
Description: Characters usually suffer from amnesia and usually terrible nightmares when they sleep. Also because of there brain activity being increased it becomes almost impossible to sleep meaning the bodies and minds of the experiments globalize and are able to thrive under lack of sleep for weeks and even possible months of no sleep. However after a time of one month if they have no sleep they will see a sharp decrease in mental function. Decreasing by 15% a day until Eidetic memory: Characters with this trait are able to recall memories with extreme accuracy, rarely do they forget information. (Supplementary helps: Mental Processes, Knowledgable)


Questionable Sanity: Character's with this trait are the character's who are overly paranoid, those who hear/see things that aren't there.(supplementary type only)


Magnet: These character seems to have some sort of magnetism around him. Not the type where people find him easy to get along with, but the type where other person's objects and possessions find their way into the characters hands. (Supplementary type only)

Code:
[u][b]God Speed:[/b][/u]
Description. Due to the alteration of the brain,  there is very high impulse time, meaning his brain processes the information and sends it to the muscles so quickly that they can move not even a a second after they sees something. (Vigorous trait or abilities of Kekkei Genkai related only)

1. Superhuman Reaction: The reaction of this character has just begun and because you are starting to see patterns with peoples movements, you are able to process and move at 1/5 of a second. You are still susceptible to rips and tears to the body if the body is weak however

2. Demi-God Reaction: The reaction of this character are advancing well and seeing that have improved in brain function and in movement that you are able to process the information and move 1/10 a second faster than everyone else. There is less of an physical effect if the body is weak

3. God Reaction: The reaction of this character has been mastered, being able to move fluidly and function will under a good amount of stress. This character is able to process information 1/20th faster than most. The wear and tear of the body is still liable but your body is condition so the chances are slim.

[u][b]Mental Comprehension[/b][/u]
Description: This character has increased mental capacity, being able to utilize the entirety of their brain. This allows for near instantaneous processing of information, along with complete and total recall of all information, much like a photographic memory

1. A mental laptop: You're able to prcess information well and fine but you can only hold on to long term information for a short while. It's not that you cannot learn more, your mind has to yet to condition itself to learn more and more information. You are able to grasp information and hold onto it, but you're not able to learn too much otherwise you'll begin to lose it.

2. A mental computer: You're able to process more and more information followed by quickly adjusting to it swiftly. You're able to obtain twice as much information as you could without any hassle but any more would certainly put your brain into overload. You have an understanding about this limit so you try not to go overboard.

3.A mental supercomputer: Your processing ability is almot par to none and is rare to achieve. Your ablity to quickly adjust followed by processing more information right after the adjustment is something natural to you. You are able to hold five times the amount of information are and you understand that you have a limit so you know not to go too far with processing.


[u][b]High Pulse Rate[/b][/u]
Description: This allows the character to keep their muscles more soaked with constant blood and oxygen allowing them to work at peak efficiency for longer periods of times essentially prolonging their muscles endurance and keep them from getting tired as fast.

1. Mild Energy: The amount of energy you are able to pertain is about three post longer than most characters. Not only do you have more energy with endurance, you are able to last longer in fights and training meaning your taijutsu type training are lowered by 100 words

2. Long Lasting Energy: The amount of energy that you are able to hold and not feel exhausted are that of five post longer than most in the most intense of fights and training. Your muscles have got the hang of the endurance and you are beginning to hold your own in fights. Taijutsu type of training word count decreases by 300 words

3. Near-limitless Energy: The amount of energy almost seems, as stated, 'near-limitless' not feeling the ways of exhaustion and being able to hold your own seven post more than the average shinobi and you're muscles are way use to the amount of blood you draw to your muscles making taijutsu training much the easier. You're taijutsu type of training word count decreases by 500 words

[u][b]High Metabolism[/b][/u]
Description: This character has a high metabolism. This allows the character to eat large amounts of food and make a hasty recovery after being in the hospital or being worn out from a mission. However, they also have a large appetite and spend more money on food. They are normally always seen eating.

1. A small recovery: You're able to recover a tad bit faster by about three days or so after injury or through a long workout with minor soreness after

2. A large recovery: You're able to recover a faster than most shinobi, about one or two days, your recovery is almost seems like you weren't injured thought it's obviously visible. You don't have much in the area and you're able to recover your chakra just as quick as well

3. A mircale recovery: You have stupendous recovery, your cells seems to go to mitosis alot faster than a normal shinobi and you feel better and fine the next day. Your chakra has healed up significantly after you ate more than some can even put down in a few days and you still remain slim and what not. Quite a miracle



[u][b]High Speed[/b][/u]
Description: This trait does not only account for attack speed with swords as well. Is trait is more along the lines of enhancing your movements and weapon movements with little to no struggle.

1. Just Beginning Speed: With just the beginning steps, you're becoming more aware of your inner surroundings, your body move with swiftness. With the Taijutsu and Kenjutsu, your attack speed increases slightly giving you some edge in fights

2. Watch the hands: It almost seems like your hands and feet are over there and then over there, it's very hard to see your movements and without a proper doujutsu, it'll be fairly difficult for your opponents to block you constantly

3. Too many arms: It seems you have so many arms and legs because you move them so fast and so ridiculous. Doujutsu opponents have a very hard time looking at your arm and leg movements and it just seems you're moving your arms and legs like a blur


[u][b]Muscle fiber alterations[/b][/u].
Description: The person with this characteristic has had there muscle fibers altered and this allows them to have increased speed and strength. They are usually faster than any member of there own rank and can match up to someone of a rank higher than them. (Supplementary towards Kekkei Genkai type Body Modification)


[u][b]Insomnia[/b][/u]
Description: Characters usually suffer from amnesia and usually terrible nightmares when they sleep. Also because of there brain activity being increased it becomes almost impossible to sleep meaning the bodies and minds of the experiments globalize and are able to thrive under lack of sleep for weeks and even possible months of no sleep. However after a time of one month if they have no sleep they will see a sharp decrease in mental function. Decreasing by 15% a day until Eidetic memory: Characters with this trait are able to recall memories with extreme accuracy, rarely do they forget information. (Supplementary helps: Mental Processes, Knowledgable)


[u][b]Questionable Sanity:[/b][/u] Character's with this trait are the character's who are overly paranoid, those who hear/see things that aren't there.(supplementary type only)


[u][b]Magnet:[/b][/u] These character seems to have some sort of magnetism around him. Not the type where people find him easy to get along with, but the type where other person's objects and possessions find their way into the characters hands. (Supplementary type only)
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PostSubject: Re: r33ggew3ge3gwg2   r33ggew3ge3gwg2 Icon_minitimeSun Nov 07, 2010 5:58 pm

Physical


Vigorous:
Character's with this trait are in excellent physical shape. They are generally slightly stronger, heal faster and are rarely ill. (Enhances physical traits)

1.An Athlete: You're still a tad bit shabby on some stuff but your still well condition and are still stronger than most shionbi around. Your wounds still take a bit of time to heal and your sometimes sick but you are beginning to shapen your body (C-rank shinobi and below)

2. A Trainer: Do to the right foods and your training regimen, your body is shapening up more, you are seeing some definition in your body and you're getting stronger and stronger everyday. There is a steady healing process with your wounds and you hardly get sick anymore(A-rank trainer and B-ranked)

3. A Spartan: Your body is insanely tone, you knew how to eat well, you train your body properly and on top of that, you're pushing yourself harder and harder as the days go on. Your strength has increase significantly. Your wounds heal quicker and you rarely, if ever get a small cold.(S-rank shinobi)

Light Sleeper:
Character's with this trait sleep very lightly, most often even the smallest noise will awaken him or her, making them difficult to sneak up on.

1. Early Bird: You are able to feel some movement to wake you up. It takes a little bit more to wake you up but you can wake up out of a dream during your Rapid Eye Movement (REM) with some ease. If you're not asleep and about to drift, you still have some awareness before the darkness consumes you.

2. Night Owl: You are alot more aware when you have your eyes close and you about to drift into sleep. You're able to determine how close they are to you. A bunch of twigs breaking can stir you up and you're alert and ready when that happens. When you're dreaming, it doesn't take much to wake you but you're still a bit dreary from sleep.

3. Night Hawk: Your awareness is keen with your eyes are closed, even the smallest of twigs can wake you and you're up and alert, your adrenline pumping into you fast and you're able to move on your feet like you haven't fallen asleep yet. When you are dreaming, it doesn't take a conscious effort to wake you up, the smallest noise and stir you up and you're alert and ready


Blind:
Rank: E
Character's with this trait are unable to see, perhaps due to a birth defect or an accident of some kind (This is a supplementary trait. If your character is blind and has some of the following: Tracking/Senses, Chakra Sensor, it increases the range and ability)

Strength:
Rank: B
Character's with this trait are stronger then your average ninja, due to intense training. [Requires Taijutsu or Kenjutsu]

1. A strong person: You're able to move about 1.5 times your own weight which is good considering that most shionbi can't even achieve this. It'll be safe to say you could do 2.5 times your weight (if you have vigorous as a trait) safely but you'll have a bit of strain to do it. Your attacks have slightly increased

2. Hercules: You're able to move and lift 4 times your own body weight without any strain (six if you have vigorous). You deliever alot of pain towards your opponent, injury towards opponents increase if contact is made

3. Superman Atlas: You're able to move eight times your own body weight without the strain and without any chakra to achieve this (ten times your body weigth with vigorous). Your attacks have significantly improved, causing more damage to the opponent with extreme external injuries

Dead-Eye:
Rank: B
Character's with this trait are extremely adept at ranged attacks, their projectiles rarely miss their target when not met with an outside force.[Requires Weaponry]

1. Pin Point Accuracy: Your aim is good and you are able to hit targets that are about 50-75 meters of the eighty percent of the time. Things that are going farther away, your accuracy level begins to dwindle slowly and the precentage begin to lower.

2. A Sharp Shooter: Your accuracy are imporoved, allowing you to hit targets that are 100 to 125 meters with over ninety percent hitting rate. With this, you're still quite deadly but if the target is moving swiftly or is moving farther away, you're accuracy level goes down

3. Hawk Eyes: Your accuracy is legendary allowing you to hit targets that are 175 to 200 meters with a ninety-eight percent chance of reaching the target. It takes good measurement, speed and awareness to dodge you and it's not unlikely for someone to dodge however, it'll be harder for your opponents.

Speedster:
Rank: B
Due to physical training, character's with this trait are much faster than the average ninja. [Requires Taijutsu or Kenjutsu]

Track Runner: Being someone who can move, you are able to propel yourself forward and give people a hard time to catch you. You're good at sprinting but long distance wise, you still have to pace yourself before wasting too much energy

Roadrunner: Your speed is something to be marvelled at. Your skills are reaching with normal people having a hard time trying to catch up to you. Some doujutsus are still able to follow your movements so don't be surprise if you're countered but your sprinting has increased to a point where he you're somewhat of a blur and you've increased speed on long distance

Raw Spedster: This is the peak performance of the general 'speedster' that taijutsu and kenjutsu users can obtain. Considered the nirvanna, raw speedsters have a general understanding of how fast they need to run in either short, mid and long distance. The most devastating of speed is short distances (sprints essentailly). At this point doujutsus will have a slight problem in dealing with Raw speedsters (unless the doujutsu user is a Raw Speedster themselves). But generally they can easily be percieved that this person used some type of teleportation or time space technique. In usual cases, these people in this category have to be aware of the limitations of what their bodies can do

Code:
[b][u]Vigorous:[/b][/u]
 Character's with this trait are in excellent physical shape. They are generally slightly stronger, heal faster and are rarely ill. (Enhances physical traits)

1.An Athlete: You're still a tad bit shabby on some stuff but your still well condition and are still stronger than most shionbi around. Your wounds still take a bit of time to heal and your sometimes sick but you are beginning to shapen your body (C-rank shinobi and below)

2. A Trainer:  Do to the right foods and your training regimen, your body is shapening up more, you are seeing some definition in your body and you're getting stronger and stronger everyday. There is a steady healing process with your wounds and you hardly get sick anymore(A-rank trainer and B-ranked)

3. A Spartan: Your body is insanely tone, you knew how to eat well, you train your body properly and on top of that, you're pushing yourself harder and harder as the days go on. Your strength has increase significantly. Your wounds heal quicker and you rarely, if ever get a small cold.(S-rank shinobi)

[b][u]Light Sleeper:[/b][/u]
 Character's with this trait sleep very lightly, most often even the smallest noise will awaken him or her, making them difficult to sneak up on.

1. Early Bird: You are able to feel some movement to wake you up. It takes a little bit more to wake you up but you can wake up out of a dream during your Rapid Eye Movement (REM) with some ease. If you're not asleep and about to drift, you still have some awareness before the darkness consumes you.

2. Night Owl: You are alot more aware when you have your eyes close and you about to drift into sleep. You're able to determine how close they are to you. A bunch of twigs breaking can stir you up and you're alert and ready when that happens. When you're dreaming, it doesn't take much to wake you but you're still a bit dreary from sleep.

3. Night Hawk: Your awareness is keen with your eyes are closed, even the smallest of twigs can wake you and you're up and alert, your adrenline pumping into you fast and you're able to move on your feet like you haven't fallen asleep yet. When you are dreaming, it doesn't take a conscious effort to wake you up, the smallest noise and stir you up and you're alert and ready


[b][u]Blind:[/b][/u]
[i]Rank: E[/i]
 Character's with this trait are unable to see, perhaps due to a birth defect or an accident of some kind (This is a supplementary trait. If your character is blind and has some of the following: Tracking/Senses, Chakra Sensor, it increases the range and ability)

[b][u]Strength:[/b][/u]
[i]Rank: B[/i]
Character's with this trait are stronger then your average ninja, due to intense training. [Requires Taijutsu or Kenjutsu]

1. A strong person: You're able to move about 1.5 times your own weight which is good considering that most shionbi can't even achieve this. It'll be safe to say you could do 2.5 times your weight (if you have vigorous as a trait) safely but you'll have a bit of strain to do it. Your attacks have slightly increased

2. Hercules: You're able to move and lift 4 times your own body weight without any strain (six if you have vigorous). You deliever alot of pain towards your opponent, injury towards opponents increase if contact is made

3. Superman Atlas: You're able to move eight times your own body weight without the strain and without any chakra to achieve this (ten times your body weigth with vigorous). Your attacks have significantly improved, causing more damage to the opponent with extreme external injuries

[b][u]Dead-Eye:[/b][/u]
[i]Rank: B[/i]
Character's with this trait are extremely adept at ranged attacks, their projectiles rarely miss their target when not met with an outside force.[Requires Weaponry]

1. Pin Point Accuracy: Your aim is good and you are able to hit targets that are about 50-75 meters of the eighty percent of the time. Things that are going farther away, your accuracy level begins to dwindle slowly and the precentage begin to lower.

2. A Sharp Shooter: Your accuracy are imporoved, allowing you to hit targets that are 100 to 125 meters with over ninety percent hitting rate. With this, you're still quite deadly but if the target is moving swiftly or is moving farther away, you're accuracy level goes down

3. Hawk Eyes: Your accuracy is legendary allowing you to hit targets that are 175 to 200 meters with a ninety-eight percent chance of reaching the target. It takes good measurement, speed and awareness to dodge you and it's not unlikely for someone to dodge however, it'll be harder for your opponents.

[b][u]Speedster:[/b][/u]
[i]Rank: B[/i]
 Due to physical training, character's with this trait are much faster than the average ninja. [Requires Taijutsu or Kenjutsu]

Track Runner: Being someone who can move, you are able to propel yourself forward and give people a hard time to catch you. You're good at sprinting but long distance wise, you still have to pace yourself before wasting too much energy

Roadrunner: Your speed is something to be marvelled at. Your skills are reaching with normal people having a hard time trying to catch up to you. Some doujutsus are still able to follow your movements so don't be surprise if you're countered but your sprinting has increased to a point where he you're somewhat of a blur and you've increased speed on long distance

Raw Spedster: This is the peak performance of the general 'speedster' that taijutsu and kenjutsu users can obtain. Considered the nirvanna, raw speedsters have a general understanding of how fast they need to run in either short, mid and long distance. The most devastating of speed is short distances (sprints essentailly). At this point doujutsus will have a slight problem in dealing with Raw speedsters (unless the doujutsu user is a Raw Speedster themselves). But generally they can easily be percieved that this person used some type of teleportation or time space technique. In usual cases, these people in this category have to be aware of the limitations of what their bodies can do
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PostSubject: Re: r33ggew3ge3gwg2   r33ggew3ge3gwg2 Icon_minitimeSun Nov 07, 2010 5:59 pm

Examples of Supplementary Special Characteristics


Amnesia:
Due to a previous event, whether it is physical or mental trauma, character's with this trait cannot remember large parts of their memory (There is no levels 1, 2, 3. Your character just has memory lost)

Dim:
Character's with this trait are........well not the brightest crayon in the box, they will often find it hard to grasp more complicated techniques without long training periods (There is no levels 1, 2, 3. You have to do 500 more words in a training topic)

Internal Clock
Characters with this trait are hardly ever late, due to a spectacular internal sense of time.(General Supplementary)

Intellect
Characters with this trait are generally smarter than your average shinobi, able to create excellent strategies and figure out how another's technique works faster than your average shinobi (Supplementary: Helps out Knowledge, Mental Processeses, Inventor, Herbalist, Diplomat)

Code:
[u][b]Amnesia:[/b][/u]
Due to a previous event, whether it is physical or mental trauma, character's with this trait cannot remember large parts of their memory (There is no levels 1, 2, 3. Your character just has memory lost)

[u][b]Dim:[/b][/u]
Character's with this trait are........well not the brightest crayon in the box, they will often find it hard to grasp more complicated techniques without long training periods (There is no levels 1, 2, 3. You have to do 500 more words in a training topic)

[u][b]Internal Clock[/b][/u]
Characters with this trait are hardly ever late, due to a spectacular internal sense of time.(General Supplementary)

[u][b]Intellect[/b][/u]
Characters with this trait are generally smarter than your average shinobi, able to create excellent strategies and figure out how another's technique works faster than your average shinobi (Supplementary: Helps out Knowledge, Mental Processeses, Inventor, Herbalist, Diplomat)
 
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PostSubject: Re: r33ggew3ge3gwg2   r33ggew3ge3gwg2 Icon_minitime

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